WEB-разработки → Learning HTML5 game programming : a hands-on guide to building online games using Canvas, SVG, and WebGL
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Автор: James L. Williams
Качество: Изначально компьютерное (eBook)
Количество страниц: 254
Описание: I wrote this book to scratch an itch, but also because I could see the potential in the (at
the time) nascent HTML5 gaming community. I wanted to help developers navigate the
wilderness of HTML5 and learn about Canvas,WebGL, and SVG, along with best prac-
tices for each.
It sometimes took a bit of discussion to convince developers that HTML5 wasn’t just
a plaything.They were surprised to learn they could have rich content with all the
niceties of a desktop application—such as double buffering, hardware acceleration, and
caching inside the confines of the browser without a plugin. Many of them considered
Flash as the sole option. It was interesting to watch the tides turn from “Flash for every-
thing” to “Use Flash only where there are HTML5 gaps.”
During my writing of this book, the ecosystem around HTML5 game programming
has rapidly evolved and matured. I am sure the technologies will continue to evolve, and
I look forward to the advances the next year brings.