Электронные книги

Жанры
Реклама
Последние комментарии
От партнёров
Облако тегов

ПрограммированиеBeginning Direct3D Game Programming

Beginning Direct3D Game Programming

Название: Beginning Direct3D Game Programming
Издательство: Muska & Lipman/Premier-Trade
Автор: Wolfgang Engel, Amir Geva
Год: 2002
Количество страниц: 528
Формат: PDF
Размер: 7 mb
Язык: English

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!



Нажмите для скачивания DevelopmentBeginning_Direct3D_Game_Programming_wCD.rar!g_Direct3D_Game_Programming_wCD.rar
Размер: 7.22 Mb(cкачиваний: 0)



Похожие книги

Информация

Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.


  • Valid XHTML 1.0 Transitional