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Дизайн и графикаThe Essential Guide to Flash CS4 with ActionScript

The Essential Guide to Flash CS4 with ActionScriptНазвание: The Essential Guide to Flash CS4 with ActionScript
Автор: Paul Milbourne, Chris Kaplan, Michael Oliver
Год выпуска: 2009
Издательство: friends of ED
ISBN: 978-1430218111
Страниц: 568
Формат: pdf
Язык: English
Размер: 32.2 mb

For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.

The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you through using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master all of the of deploying highly interactive applications with rich audio, video, and animation.

Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.
Learn to create and manage assets in Flash using the graphics tools and the library.
Acquire a comprehensive understanding of animation using the new Motion Editor and inverse kinematics tools.
Discover the dynamic world of ActionScript development including classes, events, and XML.
Learn to use and customize Flash's UI components.
Become familiar with audio and video assets including preparation and integration.
Debug, publish, and deploy Flash applications for the Web with Flash Player and the desktop using the Adobe Integrated Runtime (AIR).

Summary of Contents

Part One: Basics
Chapter 1: How It All Began
Chapter 2: The New Interface of Flash CS4
Chapter 3: Drawing with Flash's Vector Tools
Chapter 4: External Assets and Symbol Management
Chapter 5: Working with Blends, Filters, and 3D Transformations

Part Two: Animation
Chapter 6: Basic Animation in Flash
Chapter 7: Playing with Dolls: Introducing Flash IK

Part Three: ActionScript
Chapter 8: The Programming Primer: A Flash Designer's Intro to ActionScript 3.0
Chapter 9: The Building Blocks of Interactivity
Chapter 10: Learning the Display Model and Bringing It All Together
Chapter 11: Managing External Assets and Communication
Chapter 12: XML: The Best Way In and Out of Flash

Part Four: Additional User Interfaces
Chapter 13: Working with Text and Strings
Chapter 14: Using Components

Part Five: Enhanced Media Development
Chapter 15: Using the Adobe Media Encoder—A Crash Course
Chapter 16: Working with Audio in Flash
Chapter 17: Working with Video in Flash

Part Six: Preparing Your Project for Deployment
Chapter 18: Publishing, Exporting, and Debugging Your Flash Project
Chapter 19: Building AIR Applications with Flash CS4

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